Gunblade Games GmbH
Unreal Engine Development. Modular Systems. Immersive Game Experiences.
Gunblade Games creates immersive game experiences with scalable Unreal Engine architecture for original titles and selected external productions.
Company
Founder-led Unreal Engine development
Gunblade Games is a focused independent company building technically ambitious games with a strong emphasis on gameplay systems, atmosphere, and long-term maintainability.
The studio is currently developing Despite Time while remaining available for selected external Unreal Engine development work. The focus is deliberately narrow: polished systems, maintainable architecture, and atmospheric interactive experiences.
Company Highlights
Engine Focus
Unreal Engine gameplay systems, C++ implementation, and Blueprint integration.
Founder-led
Small, focused, and built around clear technical ownership.
Original Games
Currently developing Despite Time as the company flagship project.
Production Mindset
Systems are designed for maintainability, iteration, and real project use.
Operating Principles
Player First
Creative Freedom
Meaningful Worlds
Featured Project
Despite Time
Despite Time is a long-term Unreal Engine action RPG project by Gunblade Games GmbH, focused on fast combat, modular systems and a world fractured between timelines.
Role
Founder · Lead Developer · Technical Direction
Engine
Unreal Engine 4/5
Modular gameplay systems
Editor tooling and workflow automation
C++ / Blueprint architecture
Technical direction and production planning



External Development
Available for selected Unreal Engine contract work
Gunblade Games supports selected external projects in gameplay systems, technical prototyping, interactive features, and production-ready Unreal Engine implementation.
Gameplay Systems
Unreal Engine gameplay architecture, editor tools and feature implementation.
C++ / Blueprint
Production-minded implementation across native code and Blueprints.
Tools & Workflows
Editor tooling, content pipelines, debugging support, and maintainable authoring workflows.
Technical Prototypes
Focused prototypes and implementation plans that can grow into production features.
Focused capabilities for game production
Gameplay Systems
Combat, interaction, ability, progression, and player-facing feature systems.
Unreal Architecture
Maintainable runtime foundations, subsystems, interfaces, and data-driven patterns.
Atmospheric Experiences
Cinematic presentation, responsive feedback, and worlds with strong mood and identity.
Data-Driven Design
Data Assets, editor-facing configuration, and workflows that keep content iteration practical.
Production Workflows
Tools, automation, debugging support, and processes that reduce repetitive implementations.
Interactive Prototypes
Technical prototypes that test mechanics, validate scope, and support production decisions.
Founder-led Development
Built by a technical Unreal Engine developer
The company structure keeps decisions close to implementation. That means faster iteration, clear technical ownership, and a practical focus on systems that can survive real production use.
Founder Profile
Tobias Warth
Cloud & Platform Architect · Unreal Engine Developer · Technical Director
Business Inquiries
Discuss a project, contract, or collaboration
For selected Unreal Engine contract work, business inquiries, Despite Time questions, or collaboration requests, reach out directly.
